Tap a Thrill, then tap its new boss. Nothing hits the chain until you save.
Staffing moves a Thrill out of your wallet into its leader's vault: still yours, but marketplaces won't list it until you pull it loose.
NOT BADGED IN
Badge in to load your Thrills.
BULLPEN 0LOOSE · IN YOUR WALLET
SPAN 8 · DEPTH 4 · BUILD DOWN, NOT WIDE · ONLY ACTIVATED THRILLS COUNTBADGE IN TO SEE YOUR THRILLS.
NO TEAMS YET
ONE REPORT: INTERN (1.0×) → SME (1.4×).HOW THE DRIP WORKS
3.33% of the unreserved pool daily, split by title × (1 + experience). Only activated Thrills earn or count as reports (span 8, depth 4); activation is 111 $THRILL, once.
1.0×
INTERN
0
1.4×
SME
1+
2.0×
TEAM LEAD
3+
2.8×
MANAGER
6+
3.8×
DEPT HEAD
12+
5.0×
DIRECTOR
25+
6.5×
VP
50+
REPORTS COUNTED UNDER EACH THRILL
Experience is bought, never farmed: +0.10× per level, 5 levels, cap 1.50×. A level needs a paid transfer (Desk hire, or OpenSea sale paying the 10% royalty), a 72h gap, a first-time buyer, an activated Thrill and a price of at least 85% of backing.
NOTHING IS EVER BURNED · A DEMOTING PULL INSIDE A LEADER'S 14-DAY NOTICE COSTS 50 $THRILL FROM THAT LEADER'S SURPLUS