

DESIGN YOUR OWN THRILL
NINE ONE-OF-ONE COMMISSIONS · 9 OF 9 LEFTNine badges, nine briefs. Describe it — a scene, a job, a colour, a homage, anything — the studio draws it, you approve it, and the art is sealed to the badge on-chain. Nobody else will ever have it.









Spend surplus $THRILL. Every coin is a ticket.
The tenth custom isn’t priced — it’s raffled, and the only way in is $THRILL: one coin, one ticket, no cap. Pay from a Thrill’s surplus (anything above its 1,000 backing) and it goes through the prize counter’s sink — half burned, half to the drip — or burn $THRILL straight from your wallet. Either way nobody holds it, there is no pot, and the float falls whether you win or not. The winner tells the studio what to draw, and it’s painted onto #772.
How the winner is picked
Entries live on the chain, so the chain is the entry list — anyone can pull every Transfer(wallet → 0x0) on $THRILL, and every Transfer(vault → sink) whose amount ends in the raffle tag 772772, and rebuild it. The draw is seeded by the hash of Robinhood Chain block — (published before entries close), a block that will not be mined until after the deadline. Wallets are sorted by address, their tickets laid end to end, and seedHash mod totalTickets lands on the winning stub. Nobody, us included, can know that hash while the booth is open, and the walk is reproducible by hand.
If your burn confirmed but the stub never filed, paste the hash here and the office will read it off the chain again — a failed post never costs you the tickets.
THE FLASH LOTS
$50 FLAT · ALREADY SWITCHED ON · 10 OF 10 LEFTThe rarest traits left in the pool, sold exactly as they came. Under the floor, already activated and already earning — the vault on each card is live.
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What you’re actually buying
Every Thrill on this page comes already activated and backed by at least 1,000 $THRILL sealed in its own vault. Activation normally costs 111 $THRILL and can only be paid once — these are switched on before they leave the card, so a $50 lot lands cheaper than hiring one off the Recruitment desk yourself.
Nine badges sold as a brief. You describe it — a scene, a job, a colour, a homage, anything — and the studio draws it onto your badge and rewrites the metadata to match. One brief, one badge, nobody else gets it. Until it is drawn, the badge wears the studio’s unpainted blank.
Rare-trait badges sold exactly as they came out of the pool. No repaint, no waiting — the art on the card is the art you get, and it earns drip from the day you own it.
The tenth custom is not priced and takes no ETH. Tickets are $THRILL — one coin, one ticket, no cap — paid from a Thrill’s surplus through the prize counter’s sink (half burned, half to the drip) or burned straight from your wallet. Nobody holds it, there is no pot. The booth.
Into the arcade’s prize purse. Every wei you pay is forwarded, in the same transaction that hands you the badge, to the wallet that held it — 0x0c21…92f8 — and that wallet buys the arcade’s giveaway prizes. Nothing is held by the shop, nothing is skimmed on the way.
One signature. The shop contract moves the badge from the purse wallet to you and the ETH the other way in a single call; if either half fails, neither happens. The price you see is the price on-chain — it cannot be changed under you mid-purchase.
The fine print
Twenty lots, open until they’re gone — nothing here is restocked. Every badge is an ERC-6551 Thrill on Robinhood Chain: it owns its own wallet, and the $THRILL backing rides with it whoever holds it. Commission art is drawn after purchase, to the brief written into your purchase transaction, and sealed to the badge when it is finished. The tenth custom is not sold at all: it is raffled, and the only currency is $THRILL, one whole coin per ticket — spent from a Thrill’s surplus into the prize counter’s sink (which burns half and drips half), or burned outright from your wallet. Nobody holds your coins, and the float falls whether you win or lose. The winner is picked from the hash of a Robinhood Chain block that will not exist until after the deadline, and the walk is reproducible by anyone holding the entry list. Sale proceeds fund the arcade’s prize purse and nothing else.