A Thrill outside the parking garage. His sign reads WILL WORK FOR $THRILL.
GROUND FLOOR

THE LOBBY

EVERY UNDERDOG STARTS HERE.

SESSION 1 OF 1

WELCOME TO HOOD.

Every rule below is enforced by contract — the kind that cannot lie.

NOT FINANCIAL ADVICE. IT IS ONBOARDING.
HEADCOUNT — THE THRILLS
1,111
PAYROLL — LIVE $THRILL SUPPLY
1,111,111
SEVERANCE LOCKED IN EACH
1,000 $THRILL
THE DRIP POOL · 3.33% DAILY
LIVE · ON-CHAIN

LIVE DRIP

Refilled by hire fees, desk fees, exits, activations, gifts and wagers — a percentage, so it never empties.

DRIP POOL BALANCE
— $THRILL
NEXT TRANCHE · 3.33% OF UNRESERVED
— $THRILL
NEXT EPOCH IN
--:--:--
MODULE 1 — THE TWO ASSETS

1,111 EMPLOYEES. 1,111,111 $THRILL.

$THRILL is fixed-supply company scrip (no minter, no owner, 111 burned at genesis); every hire locks 1,000 $THRILL inside the Thrill as severance.

WATCH — HOW A THRILL IS BORN. ~70 SECONDS.
MODULE 2 — THE WALLET

THE BADGE HOLDS ITS OWN PAYCHECK

Its on-chain account holds the 1,000 backing plus drip, royalties, arcade winnings and prizes — and sells with it.

Titles by activated reports: 1 SME · 3 Team Lead · 6 Manager · 12 Dept Head · 25 Director · 50 VP (4 deep, 8 wide). See Organization.

POLICY: A MANAGER'S TITLE IS NEVER LOWER THAN THEIR REPORT'S.
MODULE 3 — COMPENSATION SCHEDULE

EVERY FEE COMES BACK TO THE FLOOR

ACTIONTOTALTO THE THRILLTO THE DRIP POOLDESTROYED
Marketplace sale (OpenSea royalty)10%6%4%†—
Hire — next in line8%4%4%—
Hire — your pick8% + flat4%4%—
Fire (sell-back at the Exit Desk)8%—8%†—
Resign (at the Exit Desk)14.2% of base—7.1%7.1%
Activation111 $THRILL—87† (13 to the Arcade)11
Early departure (a demoting pull inside the 14-day notice)0 — suspended———

† INCLUDES A SHARE STILL ROUTED ON-CHAIN TO THE SELLERS RESERVE.

Royalties first buy $THRILL off our own market — royalties are buybacks — then split.

THE COMPANY DOES NOT HOLD YOUR MONEY. THE EMPLOYEES DO. THIS HAS BEEN FILED.
Coach teaching the fee schedule on a chalkboard. Every buy-side share is paid into the traded Thrill's own 6551 wallet.
TRAINING ROOM B. ATTENDANCE IS ASSUMED.
MODULE 4 — THE DRIP

ACTIVATE ONCE. GET PAID EVERY DAY.

111 $THRILL, once per Thrill, ever (one ETH tap on Your Thrills). It survives sales and firings; resigning switches it off until the Thrill is rehired (re-activation on the house). Daily, 3.33% of the unreserved pool is split by title × (1 + experience). Experience comes only from changing hands for money: +0.10× a level, five levels, 1.50× cap, 72 hours apart. Collect every open day in one signature on Your Thrills; it lands inside the Thrill's own vault.

EACH DAY'S DRIP IS COLLECTABLE FOR 10 DAYS, THEN RETURNS TO THE POOL.
MODULE 5 — THE TWO EXITS

FIRE vs RESIGN

FIRE — sell back for a flat 920 $THRILL, now; everything earned above the 1,000 base stays in the Thrill for its next hire.

RESIGN — 14.2% of the base is withheld (half burned, half to the Drip Pool); every $THRILL of severance is paid to you, plus all WETH and ETH — the only way earnings reach a wallet or a sealed prize opens. The badge returns to Recruitment empty; the collection stays 1,111.

Both run at the Exit Desk, priced side by side; firing a long-tenured Thrill leaves money on the desk, and it will not stop you.

POLICY 14-A: A DEMOTING PULL INSIDE THE NOTICE PERIOD IS CHARGED IN FULL OR NOT AT ALL — SEE EARLY DEPARTURE ABOVE.
ACTIVATION COMPLETE

RECRUITMENT IS TAKING APPLICATIONS

Always accepting. Never interviews.

PROCEED TO RECRUITMENT