ORGANIZATION0 THRILLS · 0 TEAMS · 0 LOOSE · 0 $THRILL/DAY
Tap a Thrill to pick it up, then tap where it reports. Build down: staffing under a manager counts the same for the leader and gives the manager a title of their own. Nothing hits the chain until you save.
Staffing a Thrill moves it out of your wallet and into its leader's vault. It's still yours — it shows here, it counts, it earns — but your wallet and marketplaces won't list it until you pull it back loose.
NOT BADGED IN

Badge in to load your Thrills and design your org.

BADGE IN
BULLPEN 0LOOSE · IN YOUR WALLET · TAP ONE TO PICK IT UP
SPAN 8 · DEPTH 4 · BUILD DOWN, NOT WIDE — A REPORT WITH REPORTS EARNS A TITLE TOO · ACTIVATE ON YOUR THRILLS
BADGE IN TO SEE YOUR THRILLS.
NO TEAMS YET
PICK A THRILL IN THE BULLPEN, THEN TAP ANOTHER. ONE REPORT TAKES A THRILL FROM INTERN (1.0×) TO SME (1.4×).
HOW THE DRIP WORKS · THE TITLE LADDER

The Drip Pool pays 3.33% of its unreserved balance every day, split by weight. A Thrill's weight is its title × (1 + experience). Titles come from activated reports in the org below (span 8, depth 4); un-activated Thrills earn nothing and count for nothing. Activation is 111 $THRILL, once, ever.

1.0×
INTERN
0
1.4×
SME
1+
2.0×
TEAM LEAD
3+
2.8×
MANAGER
6+
3.8×
DEPT HEAD
12+
5.0×
DIRECTOR
25+
6.5×
VP
50+
REPORTS COUNTED UNDER EACH THRILL

Experience is bought, never farmed. A Thrill levels only when it changes hands for money — a hire at the Desk, or a sale on OpenSea that pays the real 10% royalty into the Fee Router — +0.10× per level, 5 levels, cap 1.50×. Each level needs a 72h gap, a buyer who has never owned that Thrill, an activated Thrill, and a price of at least 85% of its backing. A 1.4× SME at level one earns 1.4 × 1.1 = 1.54×.

NOTHING IS EVER BURNED · REARRANGING IS FREE UNTIL YOU SAVE · A DEMOTING PULL INSIDE A LEADER'S 14-DAY NOTICE COSTS 50 $THRILL FROM THAT LEADER'S SURPLUS